Friday, 6 February 2015

Recreation Questions

1) Why did you choose this particular recreation and how does it link to your main production?
BBC Click documentary on games and how developers create and publish games in the industry, links in with video games my critical investigation topic.

2) What difficulties did you face in producing this recreation?
  • Having the wrong lens
  • Having all the actors at once
  • Zooming in the camera smoothly 
  • Panning shots where tripod cannot be placed (improvise by using books etc.)
  • Keeping the same lighting exposure in each shot
  • Keeping camera steady free hand
3) What are the strengths of the production?
  • I got the right mis en scene for the recreation scenes
  • Same shot types
  • Acting is identical

4) What aspects would you look to improve?
  • Being more prepared for the shot, having the right lens attached. 
  • Instead of zooming in use adobe premier pro to zoom (smooth transition)

5) What lessons will you take from this process that will help you with your main production?
  • Have back up actors in case some cant make it

Friday, 30 January 2015

Wednesday, 21 January 2015

Recreation Questions

Name of the text you plan to recreate: (16:18 to 17:10)
BBC Click Documentary https://www.youtube.com/watch?v=dZcqqmbkjMQ 

Scene/section you will recreate:
IT/Tech scene

Location you will use for your recreation:
ICT Room

Actors you will require for your recreation:
Students and a teacher for expert

Props/costumes you will require for your recreation:
Pen

Equipment you plan to use:
Tripod 

Any other relevant information:

Linked Production Brief

Your Critical Investigation topic:
Video Games

Your Linked Production brief:
Documentary (BBC Click documentary)

Length/size of production:
3 Minute clip cover topic

Give an example of an existing media text this is similar to what you plan to produce:
BBC Click

Give an example of an institution that would produce or distribute your planned production:
BBC

How would your production reach its audience?
TV + On Demand

Who do you plan to work with on this project?
Myself

Friday, 12 December 2014

TASK 3

Historical Text GTA 1
Grand Theft Auto is an open world action-adventure video game developed by DMA Design (now Rockstar North) and published by BMG Interactive. It was released in October 1997 for DOS and Microsoft Windows, and on 14 December 1997 for the PlayStation.

How is it similar/different to your main text?
GTA - Box Front.jpg



















The massive leap from GTA 1 to GTA 5 consists of many more improvements and changes, firstly the most obvious change is the graphical quality of the text itself, over the years hardware is rapidly being developed to obtain better graphics from current hardware architecture of the PS4/XB1.
In terms of content missions and free roaming has become more open and natural, character models have changed from the previous 2D flat world to a life like realistic 3D world. With this change it allows characters to have more identity within the game which offers a more immersive experience for the user. However GTA 5 still has the core concept which GTA 1 had and that is committing crime and being rewarded for these actions. GTA 1 is famous of being the first AAA gangster game 

How does this show how the genre/society/issue has changed?

















Friday, 5 December 2014

TASK 2

"Portrayal of Women in Video Games." Wikipedia. Wikimedia Foundation, 12 Apr. 2014. Web. 05 Dec. 2014.

Allen, R. (2006) Critical Definition c. In: Video Games in Modern Age. London: Video Games Ltd.

Willis, Laurie. Video Games. Detroit: Greenhaven, 2010. Print.

Berger, John (1972) Ways of Seeing. London: Penguin.

Brown, John (2014)  An Introductory History of Fashion. London. [Lecture at Media Magazine, 5 January 2014].

Freud, S. (1901) The Psychopathology of Everyday Life. Translated by Anthea Ball. 2002. London: Penguin Books Ltd

Feminism in Video Games (1972) Directed by Francis Ford Coppola. [DVD] U.S.A.: Paramount Pictures.

Grand Designs: Series 6, Episode 19. (2009). Channel 4: 23 June. 19.00hrs.
Hall, Stuart (1997) Representation. London: Sage Publishing.

The Impressionists with Tim Marlow (1998) Directed by Phil Grabsky & Ali Ray. [DVD] Brighton: Seventh Art Productions.

Kirkham, P. (1987) Interior Design In: Conway. ed. Design History: A Students' Handbook. London: Routledge.

Savage, Martha (2008) Yale-New Haven Teachers Institute At: http://yale.edu/ynhti/curriculum/units/1996/3/96.03.10.x.html (Accessed on 10.11.2008)

Simpson, Sara (2009) [Interview by email, 24 February 2009]
Sturken, Marita & Cartwright, Lisa (2001) Practices of Looking: An Introduction to Visual Culture. Oxford: Oxford University Press.