Wednesday 24 September 2014

Critical Investigation

Working title: Female protagonists in videogames.

Include specific texts in the title and either 'how or 'why' or both, e.g.: To what extent and why are video games such as 'Call of Duty' and 'Grand Theft Auto’ becoming more violent?

Angle
To what extent does the lack of female protagonists in videogames like GTA 5 contribute to gender stereotyping in wider society?

Hypothesis
The lack of female videogame characters makes society more sexist
Linked production piece
Short documentary interviewing a group of both female and male gamers, get their views from both sides of the argument. Leading physiological expert interview with their views on how video games has caused gender stereotypes, over the years their past experience and knowledge. Gives an insight into how games effect their personal and social life.
E.g. Reaction video to gaming from females and males when playing certain game genres. For example: seeing what pleasures the consumers when playing games (men conducting violent actions)

MIGRAIN
Media Language:
Costume - Lauren was our main character. Her character represented a possessed girl who had nothing to live for any more. The costume that we decided upon was a pyjama set: black and white trousers and a grey baggy t-shirt. We thought that this would represent a world where there was no willingness to even get dressed.

Lighting - The lighting that we used was minimal. We used the natural light of the room at the beginning of our sequence which was quite dull as we had thin curtain closed to give the dark feeling, reflecting the characters personality. During the sequence we used a lamp to light Lauren's face, it was bright around her face, but the rest of the room was dark.

Actors/Action - The main actor within the thriller is Lauren, she is the only person that we see through the entirety of the sequence, until the very end where her councillor is introduced which is Jae. The action that Lauren makes is subtle through most of it.

Make-up - The make up that we used was minimal to give a look of vulnerability. Lauren's face is naturally pale therefore we added 'talc' to make it more pale, then we put white eye-shadow on her eye lids.

Props - The props that we used were: a table, paper, crayons, a lamp, photos and scissors. (Lauren will be going into more detail in another post)

Setting - Our setting is mainly set within one bedroom. It is mainly white, giving the feeling of a hospital room, it is neutral and plain.
Institution: Rockstar Games is a multinational video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of British video game publisher BMG Interactive. The publisher is known for the Grand Theft Auto, Max Payne, L.A. Noire, The Warriors, Bully, Manhunt, Midnight Club and Red Dead games as well the use of open world, free roaming settings in their games. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. The Rockstar Games label was founded in New York City in 1998 by the British video game producers Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.

As of February 2014, Rockstar Games titles have shipped more than 250 million copies. The largest franchise being the Grand Theft Auto series which alone have shipments of at least 157.5 million In March 2014, Rockstar Games received the BAFTA Academy Fellowship Award at the British Academy Video Games Awards.

Genre:

Representation:
The portrayal of men and women in video games, as in other media, is a subject of research in gender studies. The way men and women are portrayed in games often reflects gender roles or popular stereotypes, such as that of the damsel in distress for women. Other issues include significant underrepresentation of female characters in mainstream games, particularly protagonist characters.
Audience: 

Ideologies:

Narrative: Nine years after a botched robbery in Ludendorff, North Yankton, that left two of his accomplices dead and forced a third into hiding, former bank robber Michael Townley is living under witness protection with his family in Los Santos, San Andreas, under the alias Michael De Santa. Franklin Clinton, who works as a repo man for a car dealership alongside his best friend Lamar Davis, is asked to reclaim a car from Michael's twenty-year-old son Jimmy, who is overdue on his loan payment. Correctly deducing that his son is about to become a victim of credit fraud, Michael confronts Franklin and orders him to crash the car through the dealership. Franklin is fired, but he and Michael become friends. When Michael discovers his wife Amanda in bed with her tennis coach, he and Franklin chase the man to a mansion, which Michael destroys out of anger. The mansion's owner, Mexican drug lord Martin Madrazo, demands compensation, so Michael and Franklin perform a jewellery shop heist to pay their debt. Michael's sole surviving partner in the Ludendorff robbery, Trevor Philips, hears of the jewellery heist and realises that Michael's death was faked and that the heist was his handiwork. The two reunite after Trevor tracks Michael down in Los Santos.

The personal lives of the protagonists begin to spiral out of control. Trevor's unexpected reappearance results in Michael displaying acts of reckless and erratic behaviour, which prompts his family to leave. Michael's attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him and vows revenge. Franklin becomes disturbed by the way Lamar falls under the influence of gangster Harold "Stretch" Joseph, who defected to a rival gang in prison and repeatedly attempts to kill Lamar to prove himself to his new brethren. Trevor's reckless efforts to consolidate his control over various black markets in Blaine County see him waging war against the San Andreas chapter of The Lost outlaw motorcycle club, a number of Latin American street gangs, rival meth dealers, government-sponsored mercenaries and Triad kingpin Wei Cheng.

Apply the Key Concepts to your texts/topic by using the questions from the Summer Research Project to help you. (Include at least five bullet point/key concept). Include as many media keywords as you can.
First of the lot is the Research Lab, which can be accessed through a mission in single-player. Unlike the earlier glitch, now there is an easier way to activate the glitch.
Here is how you do it:Make sure you have downloaded the mission or job named as 'Section 3' and logged into GTA Online with Invite Only session.
Once you have adjusted the game settings to your liking, just tap the B button on your Xbox 360 or circle button on your PS3 and choose Yes to confirm that you want to quit the job.
After you quit the job, you will spawn inside the elevator as shown in the video.
Now you can exit the elevator and roam around the Research Lab without any restrictions.

Police Station Deathmatch
Next up on the list is the Police Station Deathmatch mission which can be downloaded via Rockstar Social Club.Once you have downloaded the mission from the Job playlist, here is what you should do:Start the mission in GTA Online (Invite Only session) and then hit the B button on Xbox 360 or Circle button on PS3 to force the glitch into action.
You will now spawn inside the Police Department with free roam access throughout the building.

SHEP
Apply the Wider Contexts to your text/topic, including at least three bullet points on each one.


Issues/Debates
Select at least five and say how each relates to your study, using the Media A-Z to help you think about this:
  • Representation and stereotyping - Are black people represented differently? Women characters are only pedestrians and strippers in GTA 5. 
  • Moral Panics - Rockstar have not released the most anticipated game mode heists which has caused a major outrage and forcing many 
  • Regulation and censorship - The 18 certificate is issued by the British Board of Film
    Classification (BBFC), to state that in its opinion, a film, video recording, or game should not be seen in a cinema or purchased by a person under 18 years old. This has been bypassed by many under aged teenagers buy purchasing the games via internet websites like Amazon which don't enforce age validation. 



Media effects
Reality TV
News Values
Post 9/11 and the media
Ownership and control

Media technology and the digital revolution – changing technologies in the 21st century
The effect of globalisation on the media

Theories
Select at least five and say how each relates to your study, using keywords/specific theorists' names from the Media A-Z:
  • Levi-Strauss: Binary opposition - 
  • Uses and Gratifications: Personal Identity - People on benefits may watch the show to gain a sense of personal identity and be able to identify with the characters in the show.
  • Dyer: Stereotypes - Male gamers stereotype to show power and to impress friends, suggests that they are the dominant gender?
  • Cohen: Moral Panics - The issue of benefits is a moral panic in society and causes controversy, have top selling games not included female protagonist on purpose.

Hall - Dominant/Alternative reading 

Semiotics
Structuralism and post-structuralism
Postmodernism and its critiques
Gender and ethnicity
Marxism and hegemony
Liberal Pluralism
Colonialism and Post-colonialism
Audience theories
Genre theories
Contemporary Media Landscape

Research Links:


Friday 19 September 2014

Ignite Presentation Feedback

  • Good choice of topic - but introduction doesn't mention the key issue of female protagonists
  • Delivery weak - lack of rehearsal
  • Timing is terrible - lost control of presentation
  • Such a shame because there is some really good content and research here but no rehearsal or preparation
  • Woefully short - really quite pathetic given the time you had to prepare for this
  • Didn't get into the media debates/issues - such a missed opportunity 
  • Q+A does show some opinions on these issues and potential, good debate going too
  • Tomb Raider would make a good historical case study but you will need a modern example from the last 5 year
WWW:
  • Some key research done 
  • Examples of both supporting and opposing question
  • Provided background of game and current news stories (Lindsey Lohan lawsuit, most sold game of all time)
EBI:
  • If evidence was backed up on question, why is the female gaming percentage increasing.
  • Find quotes and opinions from other people about topic
  • Included my personal opinion about question
  • Space out slides so the information
  • Rehearsed presentation
Research: Explore the differences of modern and historical games; why have games changed over the past years and what impact its had on females. Find information and research about physiological impacts of playing video games both men and women. Why are females increasing becoming the dominant gender for gaming, see what attracts and engages women to continue playing video games. Research more AAA game titles including female protagonists, Mass Effect 3, Final Fantasy and Kingdom of Hearts franchise. Find audience theories that link in with Grand theft Auto 5 - Male gaze, stereotyping and moral panic. Find any news articles that support the fact that males are increasingly becoming more violent due to video games like Call of Duty and Grand Theft Auto.